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Thea for SketchUp

Quality without Compromises

Powerful engine combined with the simplicity of Trimble SketchUp®. Unbiased and Interactive Render modes with the joy of rendering inside SketchUp view. Enrich your models with highly detailed content, with no limitations.

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Thea Render is the most versatile renderer featuring state-of-the-art unbiased and GPU engines. All the engines operate within the same framework and switching from one to another is just a click away.

 
 

 

INTERACTIVE RENDERING

Thea for SketchUp allows you to run Interactive Rendering either inside Thea window or directly inside the SketchUp view.

Additionally, with the use of Interactive Region Rendering, you can select and render a region of the SketchUp view, providing ultra-fast feedback for complex scenery.

With the addition of NVIDIA’s and Intel’s artificial intelligence denoisers, it is also possible to make use of denoising while in Interactive Mode.

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ADVANCED MATERIAL EDITOR

The advanced Thea material editor has been fully integrated in SketchUp, bringing all the advanced and unique features of Thea materials.

The user interface has been designed, following SketchUp’s simplicity and ease of use.

PROXY MATERIAL EDITING

Adding Thea Models in the scene is a very simple task. Editing them in the viewport is even easier and fun to use. With a click of a button, you get access to all the proxy’s materials and modify them.

Proxy Material Editing has the option to revert back to the default materials.

PROXY CREATION

Proxy creation is a one-click process of automatically converting fbx, dae, 3ds, and other 3d file formats to Thea Models, ready to be inserted to your scene.

Those models can also be saved in the standard Thea Content Browser folders and organize them as you wish.

ONLINE REPOSITORY

The Thea Online Repository is available through the Thea Content Browser, giving access to thousands of Thea Materials submitted by the community.

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Thea Render is the most versatile renderer featuring state-of-the-art unbiased and GPU engines. All the engines operate within the same framework and switching from one to another is just a click away. Check out the supported features per engine here.

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PRESTO

With our engine running on both the GPU+CPU, interactive photorealistic rendering was never better.

UNBIASED

The unbiased core of Thea produces the most accurate results and stunning photorealistic images.

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Render Something Extrordinary|

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ENGINE FEATURES

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HIGH ACCURACY AND PERFORMANCE

In Thea Render, we introduced innovative techniques and algorithmic optimizations to achieve superior performance. All possible paths of lighting transfer are explored, delivering the highest accuracy.

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ZERO SETUP TIME

One of the great advantages of using the unbiased core is that no effort is needed to set up the engine. Realistic results are produced without any artifacts. This way, the artist and designer can focus exclusively on bringing their ideas to life, without fiddling with any engine parameters.

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VOLUMETRICS AND SSS

Participating media and Sub-Surface Scattering are resolved with full accuracy utilizing our optimized volumetric scattering techniques.

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CUSTOM COMPONENT EVALUATION

Custom Material and Light Evaluation allows the user to select which components (such as Diffuse, Translucent, Reflectance, Transmittance, and SSS) will be evaluated for a given material and light, thus removing unwanted contributions and accelerating render times.

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RESUME / MERGE RENDER

The user can stop a rendering and resume later without losing any progress. This is ideal when resources are limited or render job needs to be transfered to other workstations.


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SUPPORT FOR LUT FILES

LUT stands for Look-up Table and the files can be used to change the overall color and tone of an image.

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LIGHT SIMULATION

A strong mathematical framework has led to a very robust unbiased core. It can be also considered as a light simulation tool, performing calculations in the full visible spectral space and including advanced phenomena like volumetric scattering and spectral dispersion.

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FAST INTERACTIVE RENDERING

Presto is great fun to work with, especially since you can get immediate feedback with production quality due to its fast, interactive response.



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AI DENOISING

Thea Render supports both NVIDIA® and Intel® artificial intelligence denoisers, offering GPU and CPU accelerated denoising respectively for both interactive and production renderings.

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TONE MAPPING

Two new tone mapping operators have been added in Thea Render. Filmic allows the user to have complete control over Highlights and Shadows while Reinhard provides a robust way to automatically compress high dynamic range renders.

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BEVELED EDGES

Beveled Edges can be used to smooth out the edges of an object with controls over the radius of the effect and the minimum angle of the adjacent faces.



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EDGE RAMP PROCEDURAL

The Edge Ramp procedural makes it possible to apply color to the edges of a surface based on the minimum angle of adjacent faces and the radius of the edges.

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ADVANCED MATERIAL SYSTEM

The material system with Physically Based material primitives and Advanced Layering System is at the heart of the render engine. These features lead to the most realistic and convincing renders.

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INSTANCING

Millions of instanced polygons can be rendered without an issue due to our geometric compression techniques. And even if the scene cannot fit in GPU, Presto can still run entirely on the CPU.


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SPLIT FRAME

Systems with multiple GPUs can use the Split Frame option to vertically divide the rendered image into as many parts as there are devices on the machine, for faster interactive refresh rate.

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BACK FACE MATERIAL

A separate material can be assigned to the back face of a surface. This is very useful for models without thickness like labels, leaves, etc.


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TRIPLANAR MAPPING

Triplanar is a special mapping technique similar to Cubic Mapping with the addition of blending together the projections from each axis (x, y, z). Triplanar Mapping along with the Cut-Off and Sharpness parameters can be used to eliminate the seams of a texture without the need of proper UV Coordinates.

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WORLEY NOISE PROCEDURAL

The Worley noise procedural is able to create cell-like structures that simulate textures of water and stone among others.

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UNIQUE FEATURES

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SECTION CUTS

Section cuts are supported in SketchUp. Section cuts allow you to cut through buildings and rooms maintaining the same interior lighting as if the external walls were still in place.

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LIGHT EDITING TOOL

Thea for SketchUp has its own point lights. The Light editing tool not only allows precise light positioning, but it can also give live feedback while rendering interactively in the main window.

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ADVANCED SHADOW CATCHER

Integrate your models into a scene with a background image, introducing realistic shadows produced by IBL, Sun and Thea Point Lights. It can also produce real reflections on the ground-plane.

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PHOTOSHOP PSB/PSD OUTPUT

Thea for SketchUp supports Photoshop PSB/PSD files (8, 16 and 32bit). This makes it possible to save multi-layer images in large formats.

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RESUME RENDERING

Any rendered image can be saved as an .img.thea file. This file can be reloaded inside Thea Rendering Window at any time allowing the user to resume a rendering.

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LIVE UPDATE

Translating, rotating or scaling objects while in Interactive Rendering mode is faster than ever, especially in complex scenes.


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LINDALË SKATTER™

Thea for SketchUp provides support for the powerful scattering extension.



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